Thursday, July 22, 2010

That Stupid Green Dragon

So in the absence of one of our progression tanks I've had quite a few opportunities over the past month or so to tank on our progression runs.  Whatever our leadership had decided was holding me back from at least being a fill-in for our progression tanks has at least to a certain extent been abated, and as near as I can tell, we have our 3 main progression tanks and the 4th (fill-in) spot is run by 3-player committee based on who is available for the run and which role each of them prefers.  The short version is that with one of our tanks just now returning from a bit of a hiatus, I've had a lot of chances to do that thing I do.

It's been a heck of a lot of fun.

EA has progressed to the point where we almost always 1-shot the first 6 bosses in ICC (through Saurfang plus Festergut and Rotface), and we've got the Blood Princes down to two shots, max.

I like the Blood Prince fight.  There's a lot of insanity going on, but for the most part it's survivable insanity, as long as you are at least mildly situationally aware.  I've only had the opportunity to tank the fight once, and I had Keleseth (or Taldaram... whichever one is not the one that requires you to run around collecting balloons... on second thought I *think* it's Taldaram) for the duration.  Tanking that prince is a piece of cake.  I've also had the opportunity to DPS it a time or two, and it's a bit rough on feral DPS, but it's still fun.  Feral Charge comes in handy for target switching.

The past couple of weeks we've taken a couple shots at Putricide and Blood Queen.  Putricide was insanity, but we only tried him once or twice.  Blood Queen is fun - I think we'll get her in a week or two with a few more upgrades and a bit of patience and another couple times to figure out how all that biting stuff works.

We are, however, still stumbling over healing the Dreamwalker, which we've been putting the most work into over the past month and a half or so.  We've tried going healer-heavy (which failed miserably), we've tried taking in a 2-tank team with normal healer count (which did even worse), and I think we've finally settled on a plan we believe will work - she was healed to 91% on our best attempt.

We went light 1 healer (bringing 6), and went with four tanks, one specifically for each doorway.  The added tanks gives us better control over the adds as well as the opportunity to have a little extra time to handle adds because they're beating on a tank instead of DPS or heals.  We are *slightly* slower downing the adds, but since we have the extra tanks it's not quite as big a deal.  It does seem to matter more when a DPS dies (as we are more on the edge of the DPS curve for survivability), but it matters a little less for most of the adds to die quite as quickly.  I am hopeful that we'll have this fight down within a couple of weeks as well.

That's the state of EA progression raids.  Hope everything's going well with your guild's raids.

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