Illorien, Rena, and I took a 10-man crew back into ICC Wednesday night with hopes of getting through the lower spire in its entirety for the first time. We've managed to have the same core group for each of our runs, with the last 2-3 slots a bit of a swinging door amongst our guildmates, and for reference, this is the crew we were running with Wednesday:
Myself and Illorien (DK)
Rena and Dendorian (Both Holy Paladins) and Recom (Tree)
One each Warrior, Hunter, Mage, Warlock, and Elemental Shaman.
We still semi-wiped a couple times on the trash leading up to Marrowgar - those Deathbound Wards are brutal when they spawn in the middle of trying to clear other trash. We made it through to him in under an hour, though and two-shotted him. It probably would have been a 1-shot but one of our healers got hugged by him during 2 bone storms in a row, getting backed into a corner and simultaneously cold-flamed and whirlwinded.
We pushed through to Deathwhisper, and 2-shotted her as well. We've gotten our add strategy down to a science, left our Shaman on the boss full-time, and had no issues whatsoever with the add part of the fight. Our wipe occurred because we didn't really understand about the random ghosts that spawn and target a raid member - personally I'd never noticed them before, probably because we had to move her enough due to her death and decay that they never really did anything to our melee. This run, however, one decided to spawn in hugging our tree, followed by one hugging Illorien. The second run we avoided that and downed her easily.
Although I didn't talk about it much, last week we made it to the Gunship Battle but had issues with it, which was strange because we had 1-shotted it the first time. I went into a bit more explanation of the fight this time, had a little better strategy, and also had a better plan for holding the adds on our boat. There was no issue at all this time and the Skybreaker had nearly 250k hp left when Orgrim's Hammer fell from the sky.
To go into a little more detail, previously we had both cannons focusing on the rocketeers in the back of the Hammer, and had not asked our ranged DPS to try to kill the axe throwers. This was a mistake - the axe throwers get more powerful over time if they aren't killed - so this time we put our Warlock and Mage in the cannons, and had the one on the left, with the clear view of the back of the boat, target the rocketeers, while the other cannon focused on killing the axe throwers. Our healers and ranged stayed near the front edge of the boat, and our raiding party consisted of Illorien and Rena, the Shaman and the Hunter.
We cleared that with enough time for four or five shots at Deathbringer Saurfang, and while we had seen the fight once before, we had only really had time for one shot and hadn't learned much from it.
So I explained the fight again and had everyone spread out. Illorien, Chelm, and I were of course on the boss, and from my left to right we had the Mage, Paladin, Warlock, Tree, Shaman, Paladin, Hunter. I'm not sure about that spread, but it seemed like a good idea at the time, and put everybody in range of at least 2 Healers.
After a wipe or two we had the tree stay in caster form and try to help with DPS and CC, and we seemed to do okay with that. Our best effort had him down to nearly 2.5M (or roughly 25%) before he enraged, and he got off at least 2 Mark of the Fallen Champion each time. I've had folks suggest we try to 1-heal it. I'm not sure if that's the best idea but it's something we may explore in the future.
I'm still running through the fight in my head, trying to determine where we need to shift our strategy or work on execution, because he was still getting blood power too quickly, although we've gotten pretty good at controlling the blood beasts.
We may try to get together again on the weekend and give it another shot.
I had intended to chat about Halls of Reflection, but this developed into enough of a post on its own so I'll touch on this later. I hope you enjoyed, and I'll see you on the flip side!
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